T-Mobile Sidekick 3
Editors' rating
Good
6.3
out of 10
- The good: The T-Mobile Sidekick 3 features a number of improvements, including a sleeker design, a 1.3-megapixel camera, an integrated music player, Bluetooth, and EDGE support. It also has a Mini SD card slot, a speakerphone, and world phone support.
- The bad: The T-Mobile Sidekick 3 suffers from a low-resolution screen, and speakerphone quality was subpar. It's also a bit bulky and heavy, and camera options are limited.
- The bottom line: The T-Mobile Sidekick 3 brings some notable additions, such as Bluetooth and an MP3 player, and continues to be a solid messaging device for the younger crowd; we just wish it had a better screen.
- Reviewed by:
- Bonnie Cha
- Edited by:
- Kent German
- Review date: 6/19/06

Design of T-Mobile Sidekick 3
The Sidekick has never been the sleekest handheld on the block, but with each iteration, it has shrunk in size. At 5.1 by 2.3 by 0.8 inches, the T-Mobile Sidekick 3 is no different, measuring a hair thinner in width and depth than the Sidekick II. On the flip side, it's marginally heavier than its predecessor at (6.7 vs. 6.5 ounces), but that's not surprising, considering all the new features packed into the handset. Also, the Sidekick 3 now sports a more sophisticated black and silver color scheme, as opposed to the Sidekick II's off-white casing.
The T-Mobile Sidekick 3 is comfortable to hold in the hands as a messaging device, but with its blockier, PDA-like form factor, using it as a phone (the earpiece is located on the left side of the device) takes some acclimation. Then again, it's no different than any of the Pocket PC phones out there, such as the Cingular 8125 or the Sprint PPC-6700. Plus, it's equipped with a speakerphone and Bluetooth, so you have the option of hands-free calls. Our one big complaint about the phone: If you want to dial a number that's not in your address book, you have to open the screen first so that you can access the keyboard/dial pad, then close it again to use it as a phone--a really cumbersome setup.

The navigation controls on the front of the T-Mobile Sidekick 3 remain largely unchanged from those of its predecessor, though they're more streamlined. Plus, you will find one new feature: the trackball. Replacing the scrollwheel found on the Sidekick II, the trackball gives you the freedom to scroll left and right and not just up and down. You can also press the trackball to select a highlighted item or open a pop-up menu. In addition, the globular control illuminates different colors for various functions and alerts, making for a neat effect. Is it gimmicky? Sure it is, but it's cool nonetheless. We polled a couple of avid Sidekick users around the office, and their reactions to the trackball were the same: weird at first, but you eventually warm up to it. You can also navigate the various menus using the more traditional directional keypad located to the left of the screen.
As we mentioned earlier, previous Sidekick users will be familiar with the rest of the Sidekick 3's controls; the only major difference is that their layout is more compressed, so the individual buttons are closer together. Despite this, however, they're large enough for avoiding any misdials. In addition to the aforementioned directional keypad, there is a Menu key and a Jump button on the left side, while the Cancel button, Send and End keys, and Done button are on the right. It's hard to see the icons of each control against the black casing, and only the Send/End buttons are backlit. However, the controls are easy to master, so you shouldn't have too many problems after the first couple of times using the phone.
In the center of it all is the 2.75-inch TFT screen (note that it's not a touch screen), but much to our disappointment, Sharp didn't make any improvements to this aspect of the Sidekick. Although the T-Mobile Sidekick 3 displays 65,000 hues, it retains a lowly 240x160-pixel resolution, giving the screen a dull and washed-out effect. Colors don't pop, and images and text aren't as sharp as we've seen on other devices. To flip up the screen and access the full QWERTY keyboard, just nudge the upper-right corner or the lower-left corner of the screen, and the display quickly rotates a full 180 degrees and snaps into place with a satisfying click--but watch your fingers.

The T-Mobile Sidekick 3's QWERTY keyboard is one of the best we've seen on a phone. The spacing between buttons is ample, and though Sharp switched from the rubberlike keys found on the Sidekick II to firmer buttons, they were still tactile, and we had absolutely no problems firing off e-mails and instant messages. What's more, they're adequately backlit for typing in darker environments, and there's a dedicated number row.
Along the bottom edge of the device, there is a volume rocker, a power button, and a 2.5mm headset jack. We have to warn you, though: The volume rocker and the power key are a lot smaller than on the Sidekick II, and they're set flush with the phone's surface. As a result, we had to press the buttons firmly. To activate the Sidekick's camera, just press the right multifunction key on the top of the unit. The camera lens is located on the back next to a flash and a self-portrait mirror. Finally, Sharp added a Mini SD card expansion slot to go with its new multimedia features, and though you have to remove the back battery cover to access it, we still appreciate its inclusion. As a bonus, a 64MB Mini SD card is included in the box. T-Mobile also packages the device with a wired headset, a USB cable, an AC adapter, a protective case, and a wrist strap.
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